Improving education experience with Augmented Reality (AR): Exploring the fascinating world of Pi
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2024-03-27 16:40
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TITCHIEV, Inga, CAFTANATOV, Olesea, IAMANDI, Veronica, TALAMBUTA, Dan. Improving education experience with Augmented Reality (AR): Exploring the fascinating world of Pi. In: Conference on Applied and Industrial Mathematics: CAIM 2022, Ed. 30, 14-17 septembrie 2023, Chişinău. Iași, România: 2023, Ediţia 30, pp. 77-78.
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Conference on Applied and Industrial Mathematics
Ediţia 30, 2023
Conferința "Conference on Applied and Industrial Mathematics"
30, Chişinău, Moldova, 14-17 septembrie 2023

Improving education experience with Augmented Reality (AR): Exploring the fascinating world of Pi


Pag. 77-78

Titchiev Inga12, Caftanatov Olesea1, Iamandi Veronica1, Talambuta Dan1
 
1 Vladimir Andrunachievici Institute of Mathematics and Computer Science, MSU,
2 "Ion Creangă" State Pedagogical University from Chisinau
 
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Disponibil în IBN: 22 martie 2024


Rezumat

We live in the era when information is everywhere, and it is more important that it be relevant and presented in a way that is easily perceived and interactive to be understood. Augmented reality (AR) techniques offer us this possibility. The educational application[1] of augmented reality delivered via mobile device that engages pupils with a wide range of multi-sensory learning experiences, could potentially provide rich, contextualized learning for understanding concepts related to transcendental number Pi.Therefore, this research explores the development of AR scenarios that leverage the intriguing properties of the mathematical constant Pi to enhance mathematics learning for students with diverse learning styles [2]. Through tailored AR experiences, visual, auditory, and kinesthetic learners embark on an immersive journey, delving into the mysteries of Pi and its significance in various mathematical concepts. The scenarios encompass interactive visualizations, musical compositions [3], and hands-on explorations, catering to the unique preferences and needs of each learning style. Changing the abstract concept to the tangible one, allows pupils not only to see, but also to experience and practice, which takes the education process to a new level. This application can also serve as software assistive technologies for hearing and visually impaired children.

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