Articolul precedent |
Articolul urmator |
301 0 |
SM ISO690:2012 SEICIUC, Victor. Crearea jocurilor de instruire pe dispositive electronice mobile și staționare pentru invățământul la distanță. In: Perspectivele şi Problemele Integrării în Spaţiul European al Cercetării şi Educaţiei, 7 iunie 2016, Cahul. Cahul: Centrografic, 2016, Vol.1, pp. 346-350. ISBN 978-9975-88-007-7. |
EXPORT metadate: Google Scholar Crossref CERIF DataCite Dublin Core |
Perspectivele şi Problemele Integrării în Spaţiul European al Cercetării şi Educaţiei Vol.1, 2016 |
||||||
Conferința "Perspectivele şi Problemele Integrării în Spaţiul European al Cercetării şi Educaţiei" Cahul, Moldova, 7 iunie 2016 | ||||||
|
||||||
Pag. 346-350 | ||||||
|
||||||
Descarcă PDF | ||||||
Rezumat | ||||||
In the paper are described creation techniques of Test-Games for distance learning on mobile devices running on Google Android, Apple and PC with Mac OS and Windows operating systems. Presented Test-Game is developed and implemented in the Theory of Probability and Mathematical Statistics, course designed on Moodle platform at Trade Co-operative University of Moldova. There are described steps, elements and events that ensure elaboration of the Test-Game. Events classification allows to distinguish between the purpose event, the accompanying event and the forced event. It is established the optimal timeframe of Test-Game based on the correlation between the probability of the forced event and the statistical probability of the success in the group being tested. |
||||||
|
DataCite XML Export
<?xml version='1.0' encoding='utf-8'?> <resource xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xmlns='http://datacite.org/schema/kernel-3' xsi:schemaLocation='http://datacite.org/schema/kernel-3 http://schema.datacite.org/meta/kernel-3/metadata.xsd'> <creators> <creator> <creatorName>Seiciuc, V.</creatorName> <affiliation>Universitatea de Stat din Moldova, Moldova, Republica</affiliation> </creator> </creators> <titles> <title xml:lang='ro'>Crearea jocurilor de instruire pe dispositive electronice mobile și staționare pentru invățământul la distanță</title> </titles> <publisher>Instrumentul Bibliometric National</publisher> <publicationYear>2016</publicationYear> <relatedIdentifier relatedIdentifierType='ISBN' relationType='IsPartOf'>978-9975-914-90-1</relatedIdentifier> <dates> <date dateType='Issued'>2016</date> </dates> <resourceType resourceTypeGeneral='Text'>Conference Paper</resourceType> <descriptions> <description xml:lang='en' descriptionType='Abstract'><p>In the paper are described creation techniques of Test-Games for distance learning on mobile devices running on Google Android, Apple and PC with Mac OS and Windows operating systems. Presented Test-Game is developed and implemented in the Theory of Probability and Mathematical Statistics, course designed on Moodle platform at Trade Co-operative University of Moldova. There are described steps, elements and events that ensure elaboration of the Test-Game. Events classification allows to distinguish between the purpose event, the accompanying event and the forced event. It is established the optimal timeframe of Test-Game based on the correlation between the probability of the forced event and the statistical probability of the success in the group being tested.</p></description> </descriptions> <formats> <format>application/pdf</format> </formats> </resource>