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159.922.7:004.738.5 (6) |
Psychology (3512) |
Computer communication. Computer networks (535) |
![]() СТРАТАН, Валентина, ПЛЭМЭДЯЛЭ, Виктория. Нeкoтopыe ocoбeннocти фopмиpoвания интepнeт-завиcимocти и психологическая безопасность . In: Probleme ale științelor socioumanistice și modernizării învățământului, Ed. 23, 26 martie 2021, Chişinău. Chişinău: CEP UPS „I.Creangă”, 2021, Seria 23, Vol.1, pp. 91-100. ISBN 978-9975-46-559-5; 978-9975-46-560-1. |
EXPORT metadate: Google Scholar Crossref CERIF DataCite Dublin Core |
Probleme ale științelor socioumanistice și modernizării învățământului Seria 23, Vol.1, 2021 |
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Conferința "Probleme ale științelor socioumanistice și modernizării învățământului" 23, Chişinău, Moldova, 26 martie 2021 | ||||||
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CZU: 159.922.7:004.738.5 | ||||||
Pag. 91-100 | ||||||
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Internet addiction negatively affects all areas of adolescent development: physical, psychological, social, emotional-volitional, spiritual and moral, etc. The factors contributing to the development of a child's addiction tocomputer games can be distinguished: thepresenceof his own world, into which noone but himself has access; lack of responsibility; realisticprocesses and thepossibilityof complete abstraction from the surrounding world; the ability tocorrect anyerror through multiple attempts; the ability to independently make any (within the game) decisions, regardless of what they may lead to. The morepsychological barriers a child has in everyday real life, the faster and deeper he will plunge into virtual reality. Internet addiction forms a number of problems: conflict behavior, chronic depression, withdrawal from real life into the virtual world, difficulties in adapting in society, loss of the ability tocontrol the time spent at thecomputer, theemergenceof a feeling of discomfort in the absenceof thepossibilityof using the Internet. |
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Cuvinte-cheie internet addiction, gaming disorder, Virtual Reality, computer games, pathological computer use, compulsive behavior, dependență de internet, gaming tulburare, realitatea virtuală, jocurile pe computer, utilizarea patologică a computerului, comportamentul compulsiv |
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