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![]() CRAEVSCAIA, Valentina, NOROC, Viorel, STRATULAT, Petru, FOROS, Valentin. The development of a domain specific language for storytelling management. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor, 29-31 martie 2022, Chișinău. Chișinău, Republica Moldova: Tehnica-UTM, 2022, Vol.1, pp. 289-292. ISBN 978-9975-45-828-3.. |
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Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor Vol.1, 2022 |
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Conferința "Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor" Chișinău, Moldova, 29-31 martie 2022 | ||||||
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Pag. 289-292 | ||||||
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This article presents an approach to the video game development, that is currently a very labor-intensive endeavor. The main purpose of this scientific paper is to present the created Domain Specific Languages (DSL) for Storytelling Management that differ from other alternative tools through the states of the character. More specific depending on the feelings and behavior, different events will be triggered and the character will pass through diverse changes and simulations. |
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Cuvinte-cheie DSL, game, parse tree, grammar, storytelling, characters |
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Dublin Core Export
<?xml version='1.0' encoding='utf-8'?> <oai_dc:dc xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:oai_dc='http://www.openarchives.org/OAI/2.0/oai_dc/' xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:schemaLocation='http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd'> <dc:creator>Craevscaia, V.</dc:creator> <dc:creator>Noroc, V.</dc:creator> <dc:creator>Stratulat, P.</dc:creator> <dc:creator>Foros, V.</dc:creator> <dc:date>2022</dc:date> <dc:description xml:lang='en'><p>This article presents an approach to the video game development, that is currently a very labor-intensive endeavor. The main purpose of this scientific paper is to present the created Domain Specific Languages (DSL) for Storytelling Management that differ from other alternative tools through the states of the character. More specific depending on the feelings and behavior, different events will be triggered and the character will pass through diverse changes and simulations.</p></dc:description> <dc:source>Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor (Vol.1) 289-292</dc:source> <dc:subject>DSL</dc:subject> <dc:subject>game</dc:subject> <dc:subject>parse tree</dc:subject> <dc:subject>grammar</dc:subject> <dc:subject>storytelling</dc:subject> <dc:subject>characters</dc:subject> <dc:title>The development of a domain specific language for storytelling management</dc:title> <dc:type>info:eu-repo/semantics/article</dc:type> </oai_dc:dc>