Traditional games of the Gagauz people as reflected in periodicals
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2023-06-05 22:10
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398(=512.165):070 (1)
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SÎRF, Vitalii. Traditional games of the Gagauz people as reflected in periodicals. In: Valorificarea patrimoniului etnocultural: în cercetare şi educaţie, Ed. 6, 30 noiembrie 2021, Chişinău. Chișinău, Republica Moldova: Institutul Patrimoniului Cultural, 2021, Editia 6, p. 38. ISBN 978-9975-3513-9-3.
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Dublin Core
Valorificarea patrimoniului etnocultural
Editia 6, 2021
Conferința "Valorificarea patrimoniului etnocultural în cercetare şi educaţie"
6, Chişinău, Moldova, 30 noiembrie 2021

Traditional games of the Gagauz people as reflected in periodicals

CZU: 398(=512.165):070

Pag. 38-38

Sîrf Vitalii
 
Institute of Cultural Heritage
 
 
Disponibil în IBN: 24 decembrie 2021


Rezumat

In the arsenal of researchers in the field of ethnology in general and Gagauz studies in particular, there is such a significant source as periodicals, to which they have recently begun to turn more and more often. Our communication considers the issue of how the gaming culture of the Gagauz is reflected on the pages of periodicals intended for children and adolescents. To study this issue, we took the following periodicals: “Kırlangaç” (“Swallow”), „Güneşçik” (“Sun”), “Guguşçuk” (“Dove”), and “Gagauz dili hem literaturası” (“Gagauz language and literature”). The latter is an educational and methodological journal, often publishing articles and materials of a didactic nature on the topic of interest to us. For example, in the very first issue of the magazine for 2009, there are two articles aimed at the role and significance of play in terms of learning the native language and enriching the vocabulary of students. In magazine publications, the topic we are considering acquires a greater flavor due to the colorful illustrative material accompanying the texts of traditional games, in which the rules of a particular game are given. The following games can be mentioned as examples: “Tavşancık” (“Bunny”), “Tprus’, kara kedi!” (“Scat, black cat!”), “Kız-gelin alırız” (“Marry a girl-bride”), “Kuran” (a game like checkers), “Aşık” (dice). In addition, in them we find the use of aphoristic types of Gagauz folklore (tongue twisters, counting-out rhymes or drawing of lots, riddles), through which the participants are divided into groups or teams or children and adolescents compete who is better at pronouncing a tongue twister or showing ingenuity when guessing riddles. From all of the above, we can conclude that periodicals are an important additional source in the study of such a poorly studied topic as the traditional games of the Gagauz.

Cuvinte-cheie
periodicals, illustrative support, traditional games, Gagauz, gaming culture.