Articolul precedent |
Articolul urmator |
74 0 |
Căutarea după subiecte similare conform CZU |
159.923.2:004.738.5 (2) |
Psychology (3490) |
Computer communication. Computer networks (533) |
SM ISO690:2012 ZUBENSCHI, Mariana. Virtual addiction of Moldova youth and contributing psychosocial factors. In: Educaţia din perspectiva conceptului Clasa Viitorului, Ed. 4, 3-4 noiembrie 2023, Chisinau. Chişinău: CEP UPSC, 2023, Ediția 4, pp. 163-172. ISBN 978-9975-46-865-7. DOI: https://doi.org/10.46727/c.cv-2023.p163-172 |
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Educaţia din perspectiva conceptului Clasa Viitorului Ediția 4, 2023 |
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Conferința "Educația din perspectiva conceptului Clasa Viitorului" 4, Chisinau, Moldova, 3-4 noiembrie 2023 | ||||||
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DOI:https://doi.org/10.46727/c.cv-2023.p163-172 | ||||||
CZU: 159.923.2:004.738.5 | ||||||
Pag. 163-172 | ||||||
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Noting the fact that most of the youth's free time is spent in augmented reality (on social media platforms and virtual games), several studies have reported the issue of their virtual addiction in Moldova, they are not interested in the development of personal and professional skills and competencies, civic activities, as well as practical skills in real life. Spending time on social media is directly related to the formation of self-concept at this age of psychological development and personality formation, being obvious the influences at the level of the ideal self, self-image, and self-esteem. It is known that the self-concept is strengthened through the prism of the identity matrix, which contributes to obtaining psychological flexibility in individual self-control situations, and the discrepancy between the augmented experiences and those in real life represent moderating factors in adapting to real life and in empowering the condition of psychological well-being. Focused on self-concept and identity matrix, this article engages in knowing what psychosocial aspects and triggers need to be taken into account in therapy, intervention, and counseling practices that would increase the level of life skills and teach youth how to manage stress, and high-risk situations in the recovery by changing attitudes and behaviors, at a more conscious level; as well as the effective development and integration of age aspects through addiction prevention policies among young people in Moldova. |
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Cuvinte-cheie addiction, technology, self-concept, augmented reality, etc, dependenţă, tehnologie, concept de sine, realitate augmentată etc |
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