Articolul precedent |
Articolul urmator |
515 4 |
Ultima descărcare din IBN: 2022-10-11 16:44 |
Căutarea după subiecte similare conform CZU |
371.382.012 (1) |
Educație (14391) |
SM ISO690:2012 ЧЕБОТАРЕВА, Ирина, ПАШУТИНА, Олеся, ЛЯСКОВЕЦ, Андрей. Геймификация в образовании: стоит ли игра свеч? In: Ştiinţă, educaţie, cultură , 15 februarie 2020, Comrat. Comrat, Republica Moldova: Universitatea de Stat din Comrat, 2020, Vol.3, pp. 653-656. ISBN 978-9975-83-093-5. |
EXPORT metadate: Google Scholar Crossref CERIF DataCite Dublin Core |
Ştiinţă, educaţie, cultură Vol.3, 2020 |
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Conferința "Ştiinţă, educaţie, cultură" Comrat, Moldova, 15 februarie 2020 | ||||||
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CZU: 371.382.012 | ||||||
Pag. 653-656 | ||||||
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The article analyzes gamification as an educational technology within higher education institutions. The article examines the system of views on the positive and negative aspects of the use of gamification in the educational process. The paper describes the main components implemented in the framework of gamification, and also considers the ability of game technologies to replace traditional educational methods. |
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Cuvinte-cheie educational technologies, Gamification, modern educational process, specifics of gamification application in education |
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