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Ultima descărcare din IBN: 2024-03-29 09:04 |
Căutarea după subiecte similare conform CZU |
371.214:336.761(460) (1) |
Education (14806) |
Money. Monetary system. Banking. Stock exchanges (785) |
![]() GOMEZ HAZAS, Beatriz. Didactic proposal for learning ”investment” by applying gamification. In: Simpozion ştiinţific al tinerilor cercetători , Ed. 21, 7-8 aprilie 2023, Chişinău. Chişinău Republica Moldova: "Print-Caro" SRL, 2023, Ediţia 21, Vol.4, pp. 112-120. ISBN 978-9975-180-08-5. DOI: https://doi.org/10.53486/sstc.v4.11 |
EXPORT metadate: Google Scholar Crossref CERIF DataCite Dublin Core |
Simpozion ştiinţific al tinerilor cercetători Ediţia 21, Vol.4, 2023 |
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Simpozionul "Simpozion ştiinţific al tinerilor cercetători" 21, Chişinău, Moldova, 7-8 aprilie 2023 | ||||||
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DOI:https://doi.org/10.53486/sstc.v4.11 | ||||||
CZU: 371.214:336.761(460) | ||||||
Pag. 112-120 | ||||||
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Rezumat | ||||||
In the following document a didactic unit is planned for students of Financial Economics at a secondary school in Cantabria to learn the basic knowledge related to the purchase and sale of financial assets. By means of an online stock market simulator, the students will have to carry out asset trading operations and formulate a report in which they will relate theoretical and practical knowledge. At the end of the session planning presentation, the implementation and effectiveness of the sessions is analysed. |
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Cuvinte-cheie Gamification, Investment, simulator, stock market, key competences |
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