Articolul precedent |
Articolul urmator |
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Ultima descărcare din IBN: 2023-09-07 03:38 |
Căutarea după subiecte similare conform CZU |
004.738.5+004.89+004.94 (1) |
Computer communication. Computer networks (535) |
Artificial intelligence (314) |
Application-oriented computer-based techniques (449) |
![]() NIKAS, Basil W.. The "Metaverse." The arrival of the future of 3D research, learning, life and commerce. In: 30 years of economic reforms in the Republic of Moldova: economic progress via innovation and competitiveness, 24-25 septembrie 2021, Chişinău. Chișinău, Republica Moldova: Departamentul Editorial-Poligrafic al ASEM, 2022, Vol.2, pp. 50-56. ISBN 978-9975-155-60-1. DOI: https://doi.org/10.53486/9789975155649.07 |
EXPORT metadate: Google Scholar Crossref CERIF DataCite Dublin Core |
30 years of economic reforms in the Republic of Moldova: economic progress via innovation and competitiveness Vol.2, 2022 |
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Conferința "30 years of economic reforms in the Republic of Moldova: economic progress via innovation and competitiveness" Chişinău, Moldova, 24-25 septembrie 2021 | ||||||
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DOI:https://doi.org/10.53486/9789975155649.07 | ||||||
CZU: 004.738.5+004.89+004.94 | ||||||
JEL: O33, M31, M37, M53 | ||||||
Pag. 50-56 | ||||||
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Rezumat | ||||||
What happens when video games meet Web 2.0? When virtual worlds meet geospatial maps of the planet meet pervasive web video? When simulations get real and life and business go virtual? When you use a virtual Earth to navigate the physical Earth, the internet swallows the television, and your avatar becomes your online agent? The is the METAVERSE. |
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Cuvinte-cheie Metaverse, Internet, simulations, business IT |
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