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371.382.012 (1) |
Education (14877) |
![]() ЧЕБОТАРЕВА, Ирина, ПАШУТИНА, Олеся, ЛЯСКОВЕЦ, Андрей. Геймификация в образовании: стоит ли игра свеч? In: Ştiinţă, educaţie, cultură , 15 februarie 2020, Comrat. Comrat, Republica Moldova: Universitatea de Stat din Comrat, 2020, Vol.3, pp. 653-656. ISBN 978-9975-83-093-5. |
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Ştiinţă, educaţie, cultură Vol.3, 2020 |
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Conferința "Ştiinţă, educaţie, cultură" Comrat, Moldova, 15 februarie 2020 | ||||||
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CZU: 371.382.012 | ||||||
Pag. 653-656 | ||||||
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The article analyzes gamification as an educational technology within higher education institutions. The article examines the system of views on the positive and negative aspects of the use of gamification in the educational process. The paper describes the main components implemented in the framework of gamification, and also considers the ability of game technologies to replace traditional educational methods. |
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Cuvinte-cheie educational technologies, Gamification, modern educational process, specifics of gamification application in education |
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Dublin Core Export
<?xml version='1.0' encoding='utf-8'?> <oai_dc:dc xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:oai_dc='http://www.openarchives.org/OAI/2.0/oai_dc/' xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:schemaLocation='http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd'> <dc:creator>Cebotariova, I.N.</dc:creator> <dc:creator>Pașutina, O.S.</dc:creator> <dc:creator>Liascoveț, A.V.</dc:creator> <dc:date>2020</dc:date> <dc:description xml:lang='en'><p>The article analyzes gamification as an educational technology within higher education institutions. The article examines the system of views on the positive and negative aspects of the use of gamification in the educational process. The paper describes the main components implemented in the framework of gamification, and also considers the ability of game technologies to replace traditional educational methods.</p></dc:description> <dc:source>Ştiinţă, educaţie, cultură (Vol.3) 653-656</dc:source> <dc:subject>educational technologies</dc:subject> <dc:subject>Gamification</dc:subject> <dc:subject>modern educational process</dc:subject> <dc:subject>specifics of gamification application in education</dc:subject> <dc:title>Геймификация в образовании: стоит ли игра свеч?</dc:title> <dc:type>info:eu-repo/semantics/article</dc:type> </oai_dc:dc>