“Bivi” – game for simulating the mechanical collisions
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ŢURCANU, Victor, KULEV, Mihail. “Bivi” – game for simulating the mechanical collisions. In: Conferinţa tehnico-ştiinţifică a colaboratorilor, doctoranzilor și studenţilor, Ed. Vol.I, 15-23 noiembrie 2013, Chișinău. Chișinău, Republica Moldova: Tehnica-UTM, 2014, Vol.1, pp. 157-159. ISBN 978-9975-45-311-0.
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Conferinţa tehnico-ştiinţifică a colaboratorilor, doctoranzilor și studenţilor
Vol.1, 2014
Conferința "Conferinţa tehnico-ştiinţifică a colaboratorilor, doctoranzilor și studenţilor"
Vol.I, Chișinău, Moldova, 15-23 noiembrie 2013

“Bivi” – game for simulating the mechanical collisions


Pag. 157-159

Ţurcanu Victor, Kulev Mihail
 
Technical University of Moldova
 
 
Disponibil în IBN: 16 iunie 2023


Rezumat

This is a game which simulates the plain mechanical collisions of the bodies according to their mass and shape. There are approached three kinds of collision: circle to circle, circle to rectangle and rectangle to rectangle collision. It has two difficulty levels. At the beginning of each level there are explained the rules and the changes in gameplay. The player uses its mouse in order to move the target. The application was performed using the Processing programming language. According to the problem solution, the program was divided into eight parts.

Cuvinte-cheie
computer game, mechanics of rigid bodies, plain collisions, Processing programming language