Conţinutul numărului revistei |
Articolul precedent |
Articolul urmator |
843 3 |
Ultima descărcare din IBN: 2023-09-29 09:36 |
Căutarea după subiecte similare conform CZU |
371.3 (440) |
Educație (14210) |
SM ISO690:2012 TĂRÎŢĂ, Stela. Interactive teaching. In: Journal of Social Sciences, 2020, vol. 3, nr. 2, pp. 59-62. ISSN 2587-3490. DOI: https://doi.org/10.5281/zenodo.3871380 |
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Journal of Social Sciences | ||||||
Volumul 3, Numărul 2 / 2020 / ISSN 2587-3490 /ISSNe 2587-3504 | ||||||
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DOI:https://doi.org/10.5281/zenodo.3871380 | ||||||
CZU: 371.3 | ||||||
Pag. 59-62 | ||||||
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Interactive teaching is an epitomic strategy that engages as many learners as possible, consequently encouraging the gratification of learning, research methods and heuristic. The entertainment process tends to motivate learning, expands communicative skills, stimulates critical thinking and brings academic contentment. Edutainment is designed to educate through entertainment. Recurrently it encompasses content intended to teach but has concomitant entertainment value. It has been produced by academia, corporations, governments, and other establishments in various countries to distribute information in classrooms and/or via television, radio, media, CMCs etc. Interactive teaching strategy focuses on the transition from passive learners to more active ones, facilitating maximum involvement during lectures, thus an academic metamorphosis takes place - info recipients are becoming completely implied peers of the academic affair. Moreover, it is the methodology of combining the practices of teaching and the form of game to enchant the students and make the utmost of the games operational effect to help education. |
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Cuvinte-cheie edutainment, epidemic boredom, eureka effect, Gamification, ludus, playfulness, educaţie prin divertisment, efect eureka, element jucăuş, joc, ludus |
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