Biomedical and psychological aspects of health examination in student gamers
Închide
Articolul precedent
Articolul urmator
579 1
Ultima descărcare din IBN:
2023-12-14 04:34
SM ISO690:2012
DICK, Serghei, YASHIN, Kanstantin, MEZIANAYA, Kira, DAVIDOVSKY, Anatoly, KARANEUSKI, Konstantin. Biomedical and psychological aspects of health examination in student gamers. In: Microelectronics and Computer Science: The 5th International Conference, Ed. 8, 22-25 octombrie 2014, Chisinau. Chișinău, Republica Moldova: Universitatea Tehnică a Moldovei, 2014, Ediția 8, pp. 412-413. ISBN 978-9975-45-329-5..
EXPORT metadate:
Google Scholar
Crossref
CERIF

DataCite
Dublin Core
Microelectronics and Computer Science
Ediția 8, 2014
Conferința "Microelectronics and Computer Science"
8, Chisinau, Moldova, 22-25 octombrie 2014

Biomedical and psychological aspects of health examination in student gamers


Pag. 412-413

Dick Serghei1, Yashin Kanstantin1, Mezianaya Kira2, Davidovsky Anatoly1, Karaneuski Konstantin3
 
1 Belarusian State University of Informatics and Radioelectronics,
2 Center for Correction and Development Training and Rehabilitation,
3 Out-Patient Clinic of the Minsk Region
 
 
Disponibil în IBN: 22 aprilie 2019


Rezumat

The article deals with the prevalence of use of the computer addiction among students and its influence on their physiological and psychological state. The study was conducted by polling the students studying information technologies in a technical university of the city of Minsk using the questionnaire developed by us. All in all 232 students were questioned. It was established that in 38.4 % the duration of their visits to the virtual world makes 40 and more hours per week; the rest 61.6 % spend there from 1 to 39 hours a week. 90.2 % is engaged in computer games. The preference analysis in the choice of the goal of the gamer’s character actions in a computer game was conducted. The aspiration to destruction has been revealed in 38.6 %. The anonymous screening study conducted allows us to make the conclusion on a wide use of computer games in the students’ environment and its substantial impact on the gamers’ state of health.

Cuvinte-cheie
computer games, computer addiction, gamers, psychiatric symptoms