Marker-Based Augmented Reality approach used in learning geometry
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2023-07-08 10:00
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TITCHIEV, Inga, CAFTANATOV, Olesea, IAMANDI, Veronica, TALAMBUTA, Dan, CAGANOVSCHI, Daniela. Marker-Based Augmented Reality approach used in learning geometry. In: Conference on Applied and Industrial Mathematics: CAIM 2022, Ed. 29, 25-27 august 2022, Chişinău. Chișinău, Republica Moldova: Casa Editorial-Poligrafică „Bons Offices”, 2022, Ediţia a 29, pp. 181-182. ISBN 978-9975-81-074-6.
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Conference on Applied and Industrial Mathematics
Ediţia a 29, 2022
Conferința "Conference on Applied and Industrial Mathematics"
29, Chişinău, Moldova, 25-27 august 2022

Marker-Based Augmented Reality approach used in learning geometry


Pag. 181-182

Titchiev Inga12, Caftanatov Olesea1, Iamandi Veronica1, Talambuta Dan1, Caganovschi Daniela3
 
1 Vladimir Andrunachievici Institute of Mathematics and Computer Science,
2 Tiraspol State University,
3 Moldova State University
 
 
Disponibil în IBN: 21 decembrie 2022


Rezumat

 Augmented reality makes impossible things possible and the possibilities offered by it in education [1] are still unsettled, and in development. In Republic of Moldova the trend of implementing AR in education are very new, thus, through our research we intend to bring our contribution in implementing these new technologies in the teaching process. We develop an AR tool that enhance the learning effect by tracking 2D artefacts that trigger the visualization of the 3D geometry objects using marker-based Augmented Reality approach [2]. We designed 30 types of MB-AR artefacts, when scanned by mobile devices camera they trigger one of augmented experiences, such us: 3D objects, video content, audio content, text, formulae, even virtual tutor. Using marker-based augmented developed system learners can interact with the 3D information, objects and events in a natural way. Additional, pupils can interact with artefacts to change the position, size and color of 3D objects. Moreover, by interacting with virtual tutor pupils can see the superimposed digital content that explains and demonstrate the basic theorems. The tool is created by using Unity platform with Vuforia database. MB-AR tool will deliver a positive impact by keeping pupils’ high engagement and by enhancing their learning abilities like problemsolving, collaboration, imaginative thinking and spatial imagination. In the following we will take learning process to the next level by helping pupils not just to see, but also experience and practice, changing the abstract concept into the tangible one, also will be done work on diversifying the scenarios, by highlighting learning styles, adding adaptive tests depending on learning styles. Additionally, it will be useful for pupils with physical inactivity, mental health, dementia, autism problems.