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SM ISO690:2012 BAICEV, Tatiana. Studiul posibilităților de utilizare a realității augmentate în edițiile de carte pentru copii. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor, 26-29 martie 2019, Chișinău. Chișinău, Republica Moldova: 2019, Vol.2, pp. 406-409. ISBN 978-9975-45-589-3. |
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Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor Vol.2, 2019 |
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Conferința "Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor" Chișinău, Moldova, 26-29 martie 2019 | ||||||
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Augmented reality animated content in classroom lessons could catch students’ attention in our dynamic day and age, as well as motivate them to study. Adding extra data, e.g. fun facts, visual 3D models, would give students a wider understanding of topics. The potential of combining smartphones and Augmented Reality for education is big, though it still has to be fully discovered. AR, in various ways, could grant students extra digital information about any subject, and make complex information easier to understand. Ability to connect reality and digital content has been steadily improving, opening more options for teachers and students. Augmented reality in education can serve a number of purposes. It helps the students easily acquire, process, and remember the information. Additionally, AR makes learning itself more engaging and fun [6]. It is also not limited to a single age group or level of education, and can be used equally well in all levels of schooling; from pre-school education up to college, or even at work [6]. |
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Cuvinte-cheie Realitatea augmentată, interacţiune, educaţie, ediții de carte, tehnologii inovaționale |
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