The impact of augmented reality technologies for STEAM education
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37.02:004 (85)
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VASCAN, Teodora. The impact of augmented reality technologies for STEAM education. In: Science and education: new approaches and perspectives: . Selective collection of abstracts, Ed. 25, 24-25 martie 2023, Chişinău. Chişinău: (CEP UPSC, 2023, Seria 25, pp. 55-55_3. ISBN 978-9975-46-788-9.
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Science and education: new approaches and perspectives
Seria 25, 2023
Conferința "Science and education: new approaches and perspectives"
25, Chişinău, Moldova, 24-25 martie 2023

The impact of augmented reality technologies for STEAM education

CZU: 37.02:004

Pag. 55-55_3

Vascan Teodora
 
"Ion Creangă" State Pedagogical University from Chisinau
 
 
Disponibil în IBN: 6 noiembrie 2023


Rezumat

This article presents some issues and advantages of using Augmented Reality in STEAM education. In addition, the existing gaps of AR study in the field of STEM education were identified and recommendations are therefore presented for future research.

Cuvinte-cheie
augmented reality, STEAM education, STEAM technologies