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Căutarea după subiecte similare conform CZU |
37.02:004 (85) |
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SM ISO690:2012 VASCAN, Teodora. The impact of augmented reality technologies for STEAM education. In: Science and education: new approaches and perspectives: . Selective collection of abstracts, Ed. 25, 24-25 martie 2023, Chişinău. Chişinău: (CEP UPSC, 2023, Seria 25, pp. 55-55_3. ISBN 978-9975-46-788-9. |
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Science and education: new approaches and perspectives Seria 25, 2023 |
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Conferința "Science and education: new approaches and perspectives" 25, Chişinău, Moldova, 24-25 martie 2023 | ||||||
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CZU: 37.02:004 | ||||||
Pag. 55-55_3 | ||||||
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Descarcă PDF | ||||||
Rezumat | ||||||
This article presents some issues and advantages of using Augmented Reality in STEAM education. In addition, the existing gaps of AR study in the field of STEM education were identified and recommendations are therefore presented for future research. |
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Cuvinte-cheie augmented reality, STEAM education, STEAM technologies |
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