E-learning and gamification in learning romanian as a foreign language
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2024-03-12 17:41
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811.135.1:37.02 (3)
Limbi romanice balcanice (Limba română) (1472)
Probleme generale de didactică și metodică (1235)
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CIOBOTARU, Georgina. E-learning and gamification in learning romanian as a foreign language. In: Science and education: new approaches and perspectives: . Selective collection of abstracts, Ed. 25, 24-25 martie 2023, Chişinău. Chişinău: (CEP UPSC, 2023, Seria 25, pp. 50-51. ISBN 978-9975-46-788-9.
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Science and education: new approaches and perspectives
Seria 25, 2023
Conferința "Science and education: new approaches and perspectives"
25, Chişinău, Moldova, 24-25 martie 2023

E-learning and gamification in learning romanian as a foreign language

CZU: 811.135.1:37.02

Pag. 50-51

Ciobotaru Georgina
 
"Dunarea de Jos" University of Galati
 
 
Disponibil în IBN: 6 noiembrie 2023


Rezumat

Gamification is a relatively new concept, and the involvement of technology in the teaching-learning-evaluation of a foreign language is absolutely necessary considering the learners who are so different from all points of view, but also for the deepening of research in the field of RLS (Ro-manian as a foreign language), a vast field, unexplored in depth, but more current than ever. Thus, the present study aims to capture some of the most effective methods of teaching the Romanian language to foreign students through gamification tools, and the research results can be used later to optimize the didactic process in the field of Romanian as a foreign language.

Cuvinte-cheie
evaluation, Gamification, research, teaching, technology