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Ultima descărcare din IBN: 2024-03-12 17:41 |
Căutarea după subiecte similare conform CZU |
811.135.1:37.02 (3) |
Limbi romanice balcanice (Limba română) (1472) |
Probleme generale de didactică și metodică (1235) |
![]() CIOBOTARU, Georgina. E-learning and gamification in learning romanian as a foreign language. In: Science and education: new approaches and perspectives: . Selective collection of abstracts, Ed. 25, 24-25 martie 2023, Chişinău. Chişinău: (CEP UPSC, 2023, Seria 25, pp. 50-51. ISBN 978-9975-46-788-9. |
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Science and education: new approaches and perspectives Seria 25, 2023 |
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Conferința "Science and education: new approaches and perspectives" 25, Chişinău, Moldova, 24-25 martie 2023 | ||||||
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CZU: 811.135.1:37.02 | ||||||
Pag. 50-51 | ||||||
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Gamification is a relatively new concept, and the involvement of technology in the teaching-learning-evaluation of a foreign language is absolutely necessary considering the learners who are so different from all points of view, but also for the deepening of research in the field of RLS (Ro-manian as a foreign language), a vast field, unexplored in depth, but more current than ever. Thus, the present study aims to capture some of the most effective methods of teaching the Romanian language to foreign students through gamification tools, and the research results can be used later to optimize the didactic process in the field of Romanian as a foreign language. |
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Cuvinte-cheie evaluation, Gamification, research, teaching, technology |
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