Using consumer devices for enhancing the tourism experience. An application of AR and VR for increasing awareness of the Lost Cultural Heritage -namely Princely Court from Iasi, Moldavia
Închide
Articolul precedent
Articolul urmator
343 8
Ultima descărcare din IBN:
2024-03-24 16:51
SM ISO690:2012
ROŞU, Lucian, FOȘALĂU, Manuel. Using consumer devices for enhancing the tourism experience. An application of AR and VR for increasing awareness of the Lost Cultural Heritage -namely Princely Court from Iasi, Moldavia. In: Sisteme Informaționale Geografice: In memoriam Prof. Univ. Emerit. dr. Ioan DONISĂ, Ed. 29, 30 martie 2023, Iași. Iași : GIS and Remote Sensing, 2023, Ediția 29, p. 25.
EXPORT metadate:
Google Scholar
Crossref
CERIF

DataCite
Dublin Core
Sisteme Informaționale Geografice
Ediția 29, 2023
Simpozionul "Sisteme Informaționale Geografice"
29, Iași, Romania, 30 martie 2023

Using consumer devices for enhancing the tourism experience. An application of AR and VR for increasing awareness of the Lost Cultural Heritage -namely Princely Court from Iasi, Moldavia


Pag. 25-25

Roşu Lucian, Foșalău Manuel
 
Alexandru Ioan Cuza University of Iaşi
 
 
Disponibil în IBN: 5 aprilie 2023


Rezumat

The development of technologies in the last 30 years has allowed the implementation of new ways of interaction between people and the technological space. And this progress has a significant contribution in all fields, including the valorisation of cultural heritage. A new dimension offered by VR and AR technologies is the recreation of urban scenes or cultural buildings/sites that no longer exist in the current real space. Thus, a series of urban scenes, disappeared historical buildings or architectural landscapes lost to time or interiors were virtually recreated and brought back to life with the help of these technologies. The present research proposes the use of an interdisciplinary model to increase the tourist experience and awareness of the lost historical heritage through the use of consumer devices. The present research uses the use of maps, plans, paintings, photographs and 2D images, 3D reconstructions and the digital narrative format for the three-dimensional digital reconstruction of the different stages of the Princely Court of Iasi. The results of historical recovery and recreation obtained bring several elements of novelty, among which we can mention: a. observing the spatial changes in the location of the elements built in the perimeter of the Princely Court from Iași; b. observation in three-dimensional format of the differences in the initial form of some constructions (the Church of St. Nicolae Domnesc) and the reconstructed forms (the current Palace of Culture). Strengthening the idea of continuity of the Princely Court from Iași by comparing the shapes and the footprint on the ground of the same foundation of the construction on which the Palace of Culture is based today. The component of increasing the tourist experience was used in the space arranged in the premises of the Palace of Culture - where the results obtained were exhibited in 5 working spaces - the 5 stages being symmetrically placed and highlighting the urban scenes of the same space in different periods. Thus, the user could see both the geography of the area in different periods as well as the changes in form and content of the Royal Court from Iași. With the help of the drone and photogrammetry technologies, the current Palace of Culture was recreated three-dimensionally, and with the help of a 360 camera located inside the hall, the exhibition was scanned and recreated virtually. The software used for photogrammetry and scanning (Agisoft, MatterPort) allowed linking the real elements into the virtual space making the virtual visit possible. The use of creative industry technologies and the use of three-dimensional digitization techniques can make significant contributions both to better historical knowledge and to increasing the tourist experience in a destination. Moreover, they can facilitate the integration of the results in online environments or in any other place leading to better knowledge and tourism promotion of the cultural heritage. The outcomes are expected to open new possibilities for museum visitor's navigation, content visualization, and playful and educational effective interaction with museum artefacts.